![]() It will not only overshadow virtual reality as our primary gateway to the metaverse but will also replace the current ecosystem of phones and desktops as our primary interface to digital content. This is why augmented reality will inherit the earth. foster a unified mental model) that this truly gets solved. There are ways to reduce the effect, but it’s only when you merge real and virtual worlds into a single consistent experience (i.e. Because of this perceptual inconsistency, your brain is forced to maintain two mental models. When I tell people this, they often push back, forgetting that regardless of what’s happening in their headset, their brain still maintains a model of their body sitting on their chair, facing a particular direction in a particular room, with their feet touching the floor (etc.). This inconsistency forces your brain to build and maintain two separate models of your world - one for your real surroundings and one for the virtual world that is presented in your headset. But unless you’re using elaborate and impractical hardware, your body will be sitting or standing still while most virtual experiences involve motion. This might sound surprising because it’s far easier for VR hardware to provide high-fidelity visuals without lag or distortion. depth perception) is relatively coarse, it’s not hard for this to be convincing.īut for virtual reality, providing a unified sensory model of the world is much harder. With augmented reality, this can be achieved with relatively low visual fidelity, as long as virtual elements are spatially and temporally registered to your surroundings in a convincing way. sight, sound, touch, and motion) feed a single mental model of the world within your brain. By this, I mean that all sensory signals (i.e. Of course, a minimum level of fidelity is required, but what’s far more important is perceptual consistency. And the most natural way to present digital content to the human perceptual system is by integrating it directly into our physical surroundings. Instead, adoption will be driven by which technology offers the most natural experience to our perceptual system. The fact is, visual fidelity is not the factor that will govern broad adoption. This will hold true even though full virtual reality hardware will offer significantly higher fidelity. This is why the metaverse, when broadly adopted, will be an augmented reality environment accessed using see-through lenses. Like it or not, wearing a scuba mask is not pleasant for most people, making you feel cut off from your surroundings in a way that’s just not natural. ![]() And yet, the same problems I experienced three decades ago still exist. At the same time, the hardware for virtual reality is significantly cheaper, smaller, lighter, and has much higher fidelity. Cut to 30 years later, and the phrase “metaverse” has suddenly become the rage.
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